Web editor
The editor is a web page where you draw every rank’s badge. It runs in any desktop browser; there’s nothing to install.
Opening it
Run /erank editor in game (or in the console) and click the link. The link is private to your server and works for
one hour; after that, run the command again for a new one. Everything you did is still there.
Opened from that link, the editor saves online as you work and can deploy to your server. The top bar says where your changes are: Unsaved changes, Saving…, All changes saved.
Opened any other way, it’s in offline mode: you can design ranks, they’re kept in that browser only, and
Deploy and History are off until you open it again with /erank editor.
The browser also keeps a backup of your work. If it’s newer than what the server has (you closed the tab before it saved), the editor asks whether to restore it.
The screen
| Area | What it’s for |
|---|---|
| Ranks (left) | Every rank, in folders if you like. + makes a new one |
| Canvas (centre) | The badge of the selected rank, with the drawing tools on its left |
| Layers (right) | What the badge is made of, top of the list in front |
| Properties (right) | The settings of the selected layer, and of the rank itself |
| Chat preview (bottom) | Your ranks in a chat line, updated as you edit |
Top right: Undo, Redo, Tour (replays the guided tour), History and Deploy.
Ranks and folders
- + next to Ranks opens New rank: type a name, check the ID, and click a template.
- The ID is what the placeholder uses (
%erank_owner%): lowercase letters, digits and_, up to 32. It’s made from the name; change it before you click a template if you want another. - Each rank’s actions menu has Duplicate, Delete and Move to folder.
- The folder button makes a folder. Drag ranks into it; double-click its name to rename it. Folders are only for you: they change nothing in game.
- The grid button shows the ranks as a grid of badges; the search box filters them by name.
Templates
New rank has hundreds of finished badges, by tab:
- Styles: every frame style (flat, bevel, double, pill, notched, ribbon, gradient, glossy, outline, shadowed, inset, neon, hex, stripe, plate, two-tone) in 12 palettes (Ruby, Amber, Gold, Emerald, Aqua, Sapphire, Amethyst, Slate, Rose, Mint, Copper, Midnight).
- Themes: Staff & VIP, Donor tiers, Prestige, Rarity, Game modes, Fantasy, Gems & metals, Elements, Nature, Seasonal and Fun, with decorations already on them.
A template is only a starting point: every part of it is a layer you can change.
Layers
A badge is a stack of layers. The one at the top of the list is drawn in front. + in Layers adds one:
| Layer | What it is | Its settings |
|---|---|---|
| Frame | The badge’s shape and background | Style, palette, inner colour, width, space above and below, pattern |
| Text | The words | Text, position, solid colour or a top-to-bottom gradient, outline |
| Text shadow | A shadow under the text | Colour, offset |
| Highlight | A band of light across the badge | Colour, position, height |
| Icon | A small picture, in its own box or not | Icon from the library or your PNG, 1× or 2×, offset |
| Picture | Any PNG of your own | The image, 1× or 2×, position |
| Decoration | Pixels around or inside the frame | Kind (sparkles, flames, snow, drips, crown, vines… 25 kinds), colours, amount |
| Paint | What you draw with the tools | Clear, Flatten into this layer |
| Group | A folder of layers |
Each layer has an eye (show or hide), a lock and an opacity. The buttons above the list group, duplicate, download as PNG and delete the selected layer; the search box finds a layer by name. Drag layers to change their order.
Space above and Space below (Frame) keep rows free for decorations that stick out, like flames, snow or drips.
Icons
The icon library has over 1,700 free pixel icons (weapons, potions, gems, armour, food…), searchable by name. Upload takes your own PNG, up to 64×24 px. Show the box puts the icon in a small box of the frame’s style, left of the badge.
Drawing tools
| Tool | Key | Does |
|---|---|---|
| Pencil | B | Paints pixels in the colour picked on the right |
| Eraser | E | Clears pixels |
| Fill | G | Fills an area of one colour |
| Colour picker | I | Takes a colour from the badge |
Strokes go to the selected Paint layer; with another layer selected, they go to the topmost unlocked Paint layer. Brush size is in Java pixels: even sizes stay sharp on Bedrock. Under the canvas: the pixel grid, zoom and Fit to screen.
View switches between Java (what you edit) and Bedrock 1x, the half-size copy Bedrock players see.
The rank’s own settings
In the Rank section of the properties:
| Setting | What it does |
|---|---|
| Name | Shown in the editor |
| Rank ID | The placeholder’s id. Changing it gives the rank a new character; the old one stays reserved |
| Character | Its code, e.g. U+E900. Copy \uE900 for config files, or Char for the character itself |
| Placeholder | Copies %erank_<id>% |
| Fine detail (Java) | 1 px shading for Java: metal bevels, smooth gradients, cut gems, patterns. Bedrock keeps the 2 px version |
| Width | Fit content, or a fixed width: Java px, even, up to 256 |
| Height | Java px, even, 8 to 64. Bedrock gets half |
Badges taller than 24 px overlap the lines above and below in chat, TAB, the scoreboard and lore, because Minecraft keeps those rows the same height. Nametags are fine.
Glyph size (advanced)
Under the rank list. These apply to every rank:
| Setting | Default | What it does |
|---|---|---|
| Height in chat | 12 | How tall badges are drawn in chat, in GUI pixels (1 to 24) |
| Baseline | 9 | How far the badge reaches above the text baseline. At most the height |
| Bedrock vertical offset | 0 | Moves the Bedrock copy up (negative) or down (positive), −6 to 6 |
Keyboard
| Keys | Does |
|---|---|
Ctrl + Z | Undo (up to 200 steps) |
Ctrl + Y, Ctrl + Shift + Z | Redo |
B, E, G, I | Pencil, eraser, fill, colour picker |
Alt + 1 to Alt + 4 | Fold the ranks, layers, properties and chat panels |
Ctrl + \ | Hide or show all the side panels |
Esc | Close a dialog |
On a Mac, Cmd works in place of Ctrl.
Deploy
Deploy saves the current ranks as a new version and shows a command:
/erank apply AB12CD34Run it in game or in the console within 10 minutes. The server then downloads the ranks, builds the resource packs and sends them to the players. If the code runs out, click Deploy again.
Each rank keeps its character for good, even after you change its look, so prefixes you already pasted show the new badge. An apply that would move a rank to another character is refused.
History
History lists every version you deployed, newest first. Restore loads one into the editor as your draft; nothing changes on the server until you deploy again. Characters never change when you restore, and Undo takes you back to where you were.
Credits
Credits & licenses, under the rank list, names the fonts and icon packs the editor uses and their licenses.