EndyDev Read the docs

Commands

<required> and [optional]. Items are written as in game commands: diamond, oak_log, minecraft:stone, or hand for the item you hold.

Players

CommandWhat it doesPermission
/sell or /sell guiOpens the sell menu: drop items in, see the total, click Sell. Whatever isn’t sold goes back when it closes.netsell.sell.gui
/sell handSells the stack in your hand.netsell.sell.hand
/sell allSells everything with a price in your hotbar and inventory. Armour and the off hand are left alone.netsell.sell.all
/sell history [page]Your sales on every server of the network, newest first, 10 per page.netsell.history
/worth [item]What an item sells for, one and a full stack, with your multiplier. No item = the one in your hand.netsell.worth

Only plain items sell: an item with a custom name, lore, enchantments, damage or custom data is never sold, even if its type has a price. If a daily limit stops part of a sale, the rest stays in your inventory and the message says how many were kept.

Admins

All of these need netsell.admin. In network mode, every change reaches all servers at once.

CommandWhat it does
/netsell editorPrice editor in a menu. Pick a category or search, then click an item: left to type its price in chat, right to type its daily limit, shift to stop selling it. Type cancel to go back.
/netsell setprice <item> <price>Sets the price of one item. Up to 4 decimals: /netsell setprice diamond 12.5.
/netsell removeprice <item>The item can’t be sold any more.
/netsell setlimit <item> <amount|none>Most each player may sell of that item per day, on the whole network. none removes the limit. The item needs a price first.
/netsell booster <multiplier> <time>Global sell booster for every server, e.g. /netsell booster 2 1h30m. Times use d, h, m and s, up to a year. Starting one replaces the one running. Everyone is told when it starts and ends.
/netsell booster stopEnds the booster now.
/netsell wand <player> [uses|unlimited] [multiplier] [amount]Gives sellwands: right-click a chest, barrel or any container to sell what’s inside. /netsell wand Steve 100 1.5 = 100 uses, x1.5 on top of the player’s own multiplier. Defaults: unlimited, x1, one wand.
/netsell import <essentials|shopguiplus|economyshopgui> [confirm|replace]Imports prices from another plugin. Without confirm or replace it only shows what it would do. See Installation.
/netsell statusThis server’s id, database, Redis state and the running booster.
/netsell reloadReads config.yml, the messages and the prices again. In network mode the other servers re-read the prices and the booster.

Sellwands and protected chests

A sellwand only sells from a container the player could open. If WorldGuard, Lands, GriefPrevention, a chest-lock plugin or anything else stops the player from opening it, the wand sells nothing and loses no use.